You can be aware of them nearing you, or following closely behind you, by being able to hear a sort of hissing or almost screaming noise. Make sure to keep your distance unless you are sure you can take them out, as their unpredictable movement can take you out. They take around 3-6 hits it seems, but can usually be hidden in groups of Common Skulls, or floating at a distance somewhat minding their own buiseness. The further you get and the longer you survive, more aggressive and far more dangerous Greater Skulls will spawn from the stronger tentacled spawners. These common enemies are singularly spawned by the lesser tentacled spawners along with the large groups of common skulls. You can be aware of them nearing you, or following closely behind you, by being able to hear soft clackings and bumpings of the skulls bashing together. They only seem to take 1-3 hit to destroy them, but due to them usually being small and elusive or large in numbers, they can be more dangerous than they appear. These very common enemies flood together in large groups when spawned by the tentacled spawners. This section will contain tips I have observed to help defend against some of the various enemies the game has. Greater Spider enemies seem to pull in and take other crystals away from you, so whenever you have the chance to take down the Greater Spiders, you should do it. ![]() Always be mindful of when you are shooting and when there are crystals scattered about, because accidentally blasting all crystals away from you can ruin your run. Shooting in any form stops Power Crystals from attracting to you, but using the Shot attack will actively push them away from you. Tips For Collecting Power Crystals & Getting Stronger You can also tell when an enemy is dangerously close by how brightly orange they are glowing. The closer enemies are behind you or around you, the louder their respective noises are. You can very much hear what kinds of enemies are around you if you listen hard enough and try to realise which enemies make which noises. It is tricky to get it right, but looking directly below you and shooting just as you jump seems to work best. Shot Firing also has the extra trick of Dagger Jumping, very similar to rocket jumping. ![]() It is not very accurate as the daggers have a large spread, but up close it will take out Greater Skulls and take out Spawner or Spider weak-points easier. ![]() Shot Firing (Clicking the mouse button quickly) is very helpful for taking out enemies closely trailing behind, or trying to get the last shot on an escaping enemy. As the run continues it should get stronger and quicker the more crystals you collect from enemies. Fairly weak to start off, with a small slow stream of daggers. Spray Firing (Holding down mouse click) is good for sniping far off enemies and leading mobile enemies into the stream of daggers. Switching directions suddenly can help slow down large groups if done well enough. Moving makes the enemies have a harder time of running into you obviously, but you also have to make sure not to run into other enemies while trying to avoid some. Be careful not to fall off the edges of the arena, and try your best to move vie strafing as much as you can as well.
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